Actions
Insight
Similar to BitD, but Tinker is renamed Artifice, and Survey is renamed Perceive and includes the social perception from the old Attune action.
When you Hunt, you carefully track a target or engage them at range. You might follow a target or discover their location. You might arrange an ambush. You might attack with precision shooting from a distance. You could try to bring your ranged weapons to bear in melee (but Skirmish might be better).
When you Study, you scrutinize details and interpret evidence. You might gather information from documents, newspapers, and books. You might do research on an esoteric topic. You might closely analyze a person to detect lies or true feelings. You might attempt to identify a spell being cast. You could try to examine events to understand a pressing situation (but Perceive might be better).
When you Perceive, you observe the situation and anticipate outcomes. You might spot telltale signs of trouble before it happens. You might uncover opportunities or weaknesses. You might detect a person’s motivations or intentions. You could try to spot a good ambush point (but Hunting might be better).
When you Artifice, you identify, repair, build, or tinker with arcane devices. You might create a new magic item or alter an existing one. You might disable a magical ward. You might identify the properties of an item. You might use nearby magical devices to your advantage. You could try to use your magical expertise to control a magical vehicle (but Finessing might be better).
Prowess
These actions are the same as in BitD.
When you Finesse, you employ dextrous manipulation or subtle misdirection. You might pick someone’s pocket. You might handle the controls of a vehicle or direct a mount. You might formally duel an opponent with graceful fighting arts. You could try to employ those arts in a chaotic melee (but Skirmishing might be better). You could try to pick a lock (but Artifice might be better).
When you Prowl, you traverse skillfully and quietly. You might sneak past a guard or hide in the shadows. You might run and leap across the rooftops. You might attack someone from hiding with a backstab or blackjack. You might try to pick a mundane lock. You could try to waylay a victim in the midst of battle (but Skirmishing might be better). You could try to disable a magical trap (but Artifice might be better).
When you Skirmish, you entangle a target in close combat so they can't easily escape. You might brawl or wrestle with them. You might hack and slash. You might seize or hold a position in battle. You could try to fight in a formal duel (but Finessing might be better).
When you Wreck, you unleash savage force with main strength. You might smash down a door or wall with a sledgehammer, or use an explosive to do the same. You might employ chaos or sabotage to create a distraction or overcome an obstacle. You could try to overwhelm an enemy with sheer force in battle (but Skirmishing might be better).
Resolve
The Attune action from BitD has been replaced with Cast, which is used more to cast spells from items or abilities, rather than just to create general magical effects. The social perception from Attune was moved to the Perceive action.
When you Cast, you can detect or cast arcane magic. You might activate a wand or cast a spell you know. You might detect or identify an ongoing magical effect. You could try to research a new spell (though Study might be better).
When you Command, you intimidate or order around. You might intimidate or threaten to get what you want. You might lead a gang in a group action. You could try to order people around to persuade them (but Consorting might be better).
When you Consort, you socialize with friends and contacts.You might gain access to resources, information, people, or places. You might make a good impression or win someone over with your charm and style. You might make new friends or connect with your heritage or background. You could try to manipulate your friends with social pressure (but Sway might be better).
When you Sway, you influence with guile, charm, or argument. You might lie convincingly. You might persuade someone to do what you want. You might argue a compelling case that leaves no clear rebuttal. You could try to trick people into affection or obedience (but Consorting or Commanding might be better).