User Tools

Site Tools


homebrew:lost_expedition:start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
homebrew:lost_expedition:start [2022/09/11 16:18] fredhomebrew:lost_expedition:start [2023/02/22 04:45] (current) fred
Line 2: Line 2:
 {{https://i.pinimg.com/564x/af/f8/46/aff846e7f6a1d38f66196f3ebfff8ea2.jpg}} {{https://i.pinimg.com/564x/af/f8/46/aff846e7f6a1d38f66196f3ebfff8ea2.jpg}}
  
-The Dwarves of the Mror Holds are hardy folkstout and strong. But they do not know their history. Their true origins and records of their people have been lost to the agesTheir history survives in story and legendtold by talespinnersStories of heroes and villains evoke great emotionbut the details vary depending on who tells them+Sol Udar, the Realm Below, is vast underground kingdom, the dwarves' ancestral homeThe dwarven civilization there was wiped out thousands of years agobut its riches still remain largely intactThe dwarf clans of the Mror Holds sent explorersprospectors, and colonists below to seek and extract the magic and wealth that was left behind.
  
-Some say the Dwarves come from the mountains themselves, hewn from the stone by Onatar himselfwhile others say they come from the Frostfell, or even Risia the Plain of IceBut while the details are shrouded in mystery, the broad strokes are established fact: the Dwarves came to Khorvaire and established a great civilization deep below the mountains, called Sol Udaror the Realm Below+Not all was gilded streets and magical wellsprings, however. The reason that Sol Udar fell is still very much active; the Daelkyr lord Dyrrn the Corruptor commands vast forces of twisted monstrosities from his demiplane prisonand his influence spreads even furtherDyrrn's servitors slaughtered and corrupted many outposts and coloniesbut mysteriously stopped before reaching the fortified dwarf holds.
  
-Once the kingdom of Galifar was establishedthere was no longer need for a strong militaryso the Dwarves utilized their industriousness and rich natural resources and became wealthy from trade. There were struggles with the Jorash'tar orcs, the Lhazaar princes, and even other Dwarf clans, but by and large, it was an Era of peace and prosperity+While the War Below remains in something resembling a stalemate, a strange curse known as the Frenzy has taken hold within several dwarf citiessending the infected into a murderous ragespreading the affliction rapidly.
  
 +To respond to this new threat, the Iron Council has decided to send an expedition into the Realm Below to find and eliminate the source of the Frenzy, and to acquire as many items, weapons, and allies in Khyber as they can to complete their mission.
 +
 +**You are one of those representatives, chosen by one of the clans to accomplish the mission. You were chosen because of your combat prowess (whether through martial or magical means) and your skill and utility in traversing and exploring the unknown depths of Khyber.**
 +
 +  * [[homebrew:lost_expedition:creation|Character Creation]]
 +  * [[homebrew:lost_expedition:character_questions|PC Questionnaire]]
 +  * [[homebrew:lost_expedition:clans|Dwarven Clans]]
 +  * [[homebrew:lost_expedition:houserules|House Rules]]
  
 Resources: Resources:
homebrew/lost_expedition/start.1662913106.txt.gz · Last modified: 2022/09/11 16:18 by fred

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki