User Tools

Site Tools


homebrew:inquisitorius:houserules:new_rules

New Rules

The following are a few additional rules we're using.

Leveling Up

Leveling up requires a full day of training, study, and/or meditation. Even if you get enough XP to advance a level, you won't actually advance until you take the time to study.

When leveling up, you can spend any Force Points to retrain (as described below), with no additional time required. This retraining can happen before or after gaining the level. Two examples:

A character could spend one of their leftover Force Points to retrain a feat that allows them to qualify for a prestige class, then immediately gain a level in that prestige class - but if they were out of Force Points, they could not spend one of their new Force Points to do so.

Alternatively, a Soldier could gain a level of Scoundrel, then immediately spend two of their new Force Points to retrain some of their Soldier skills into Scoundrel skills - but they would have to use their new Force Points to do so, even if they had several Force Points left over from their Soldier level.

Hit Points

Instead of rolling for hit points, assume the average result and round up. So instead of rolling 1d6 + Con, you would get 4 + Con HP.

Retraining

You can spend an hour and a single Force Point to do any one of the following:

  • Replace a feat with another feat you meet the prerequisites for.
    • Bonus feats must be replaced with another feat from the same bonus feat list.
    • You cannot replace a feat that is required by any of your existing feats or prestige classes.
  • Replace your training in any skill with training in another class skill.
  • Replace a talent with another talent from the same talent tree.
    • You can spend an additional Force Point to instead replace it with a talent from a different tree that class had access to.
  • Replace a number of Force Powers, Force Regimens, and/or Starship Maneuvers equal to 1 + your Wis, minimum 1.

New Knowledge Use: Speak Authoritatively

You can spend a Force Point as a Swift action to speak authoritatively with a trained Knowledge skill. Simply state a fact about a topic covered by the skill and attempt a check at a DC determined on the table below. If you succeed, the fact is indeed true and is now truth in the game world. If you fail, then the fact is false, or the opposite may even be true. Alternately, the fact may be true, but you believe it false on second thought. The GM adjudicates the result of a failure.

Your statement of fact may not contradict the rules or established canonical information; for example, you may not state that droids are vulnerable to mind-affecting effects or that all Rodians were wiped out by a mysterious plague ten years ago. You should use your ability to speak authoritatively to advance the plot and contribute to the story, not to derail adventures or create ridiculous situations.

DC Level of Specificity Example
10 Common Knowledge There's a colonized moon in this system called Demotos.
15 An Interesting Fact Demotos has a large Imperial garrison because of an uprising last year.
20 Uncommon Facts A cult in Demotos believes a lost king will soon return to free them.
25 Obscure Three centuries ago, a Sith Lord named Darth Eradicus swore beyond death to reclaim Demotos.
30 Extremely Obscure Darth Eradicus's staff can be used to empower a Force-User's ability to channel lightning, and can even summon thunderstorms.
35 Obscure Specifics Livia, a baker on Demotos, found the staff but doesn't know what it is.
40 Extremely Obscure Specifics The staff is possessed by Darth Eradicus's spirit, who seeks revenge against the philosophical descendants of the Jedi that slayed him.
homebrew/inquisitorius/houserules/new_rules.txt ยท Last modified: 2022/02/18 22:23 by teddy

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki