User Tools

Site Tools


homebrew:inquisitorius:houserules:new_content:force_powers

New Force Powers

Enhance Body [Control]

You can channel the Force into yourself, enable great feats of might and agility. Time: Reaction. Target: You.

Make a Use the Force check. The result of the check determines the following effect, if any:

DC Effect
10 You gain a +2 Force bonus on a single Strength, Dexterity, or Constitution-based ability or skill check.
15 You gain a +5 Force bonus on a single Strength, Dexterity, or Constitution-based ability or skill check, or a +2 bonus to your Reflex or Fortitude defense against a single attack.
20 You gain a +10 Force bonus on a single Strength, Dexterity, or Constitution-based ability or skill check, or a +4 bonus to your Reflex or Fortitude defense against a single attack.
25 You gain a +20 Force bonus on a single Strength, Dexterity, or Constitution-based ability or skill check, or a +6 bonus to your Reflex or Fortitude defense against a single attack.

Force Lightning [Alter, Dark Side]

You blast an enemy with deadly arcs of Force energy. Time: Standard Action. Target: One target in line of sight and within 6 squares of user.

Make a Use the Force check. The result of the check determines the following effect, if any:

DC Effect
15 If your Use the Force check equals or exceeds the higher of target’s Reflex Defense and Fortitude Defense, the target takes 4d6 points of Force damage, and moves -1 step along the Condition Track. If it equals or exceeds one of the target's Reflex Defense and Fortitude defense, the target takes 4d6 damage, but does not move along the Condition Track. Otherwise, the target takes half damage and does not move along the Condition Track.
20 If your Use the Force check equals or exceeds the higher of target’s Reflex Defense and Fortitude Defense, the target takes 6d6 points of Force damage, and moves -1 step along the Condition Track. If it equals or exceeds one of the target's Reflex Defense and Fortitude defense, the target takes 6d6 damage, but does not move along the Condition Track. Otherwise, the target takes half damage and does not move along the Condition Track.
25 If your Use the Force check equals or exceeds the higher of target’s Reflex Defense and Fortitude Defense, the target takes 8d6 points of Force damage, and moves -1 step along the Condition Track. If it equals or exceeds one of the target's Reflex Defense and Fortitude defense, the target takes 8d6 damage, but does not move along the Condition Track. Otherwise, the target takes half damage and does not move along the Condition Track.
homebrew/inquisitorius/houserules/new_content/force_powers.txt · Last modified: 2022/03/14 19:26 by teddy

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki