Table of Contents

Rule Changes

There are a few changes to the mechanics of the game, whether to make unattractive options more attractive, overpowered options less overpowering, or to make some of the existing mechanics fit the setting better.

Class Changes

We'll be playing with a few changes, mostly to make multiclassing less painful.

General

Soldier Changes

Skill Changes

There are a few skills that just aren't useful enough to be worth taking, and so are combined to make them more attractive.

Feat Changes

Skill Focus is just plain too good at low levels, but also falls behind in usefulness at higher levels.

Equipment Changes

I'm fine with Armor not being particularly desirable without feat/talent investment, but RAW it's actually detrimental to high-level characters, which seems kind of silly.

Dark Side Changes

Resisting (or embracing) the Dark Side is an important theme of the campaign, and the following rules should make flirting with it more attractive - and falling to it more frightening.

Atoning

There are three methods of reducing your Dark Side Score:

Force Power Changes

In an effort to give different Force traditions more of an identity, I've sorted the Force powers into different groups, limiting access to the whole list. Also, some minor nerfs and clarifications for a few powers that bothered me.

Expanded Descriptors

Most Force powers have been assigned additional descriptors, which may be referenced or interacted with by some new feats and abilities. The full list of descriptors and the powers that have them are given below.

Powers marked with an asterisk are Exotic, and cannot be selected without use of the Exotic Force User feat or another ability that specifically grants access to them.

Alter Powers

Control Powers

Sense Powers

Telekinetic Powers

Mind-Affecting Powers

Light Side Powers

Dark Side Powers

Lightsaber Form Powers

Force Talent Changes

Not really a "change," but it's worth noting given how I've split Force Sensitivity into several feats: anyone capable of selecting any Force talents can also select talents from the Light Side, Dark Side, or Guardian Spirit Force talent trees (though they still must have a Dark Side Score of 0 to select Light Side talents, or 1 or higher to select Dark Side talents).

Destiny Changes

A character may have no more than 3 Destiny Points at a time, and may only spend a maximum of 1 Destiny Point in a single encounter.

A Note

Also, I just wanted to note: I am aware of the shenanigans one can get up to by fully exploiting abilities to move enemies down the condition track. I have no specific fixes planned or even considered, and by all means, if you want to make a build that focuses on it go for it. Just know that if things ever get to a point where they seem abusive, I may step in and adjust the way some abilities stackā€¦ or I may just start using them against you, too.

I will let you automatically retrain any abilities I nerf mid-game.