homebrew:lost_expedition:houserules
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homebrew:lost_expedition:houserules [2023/01/25 21:27] – [Homebrew Weapons] fred | homebrew:lost_expedition:houserules [2023/06/15 01:44] (current) – [Homebrew Feats] fred | ||
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===== Free Archetype===== | ===== Free Archetype===== | ||
- | At every even level, characters get can select an additional class feat that can only be spent on dedications and archetype feats. You must qualify for these feats, but there is no requirement to take 3 feats before beginning another archetype (you can mix& | + | At every even level, characters get can select an additional class feat that can only be spent on dedications and archetype feats. You must qualify for these feats, but there is no requirement to take 3 feats before beginning another archetype (you can mix& |
**At game start, these Free Archetypes will represent your out-of-combat utility to the party; what they were hired to do *besides* kill aberrations. Thus, the list is focused on things like crafting, healing, knowledge, exploration, | **At game start, these Free Archetypes will represent your out-of-combat utility to the party; what they were hired to do *besides* kill aberrations. Thus, the list is focused on things like crafting, healing, knowledge, exploration, | ||
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Initial Archetype list: | Initial Archetype list: | ||
- | * **[[https:// | ||
* **[[https:// | * **[[https:// | ||
* **[[https:// | * **[[https:// | ||
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* **Dwarven Phalanx:** If three characters are adjacent to the same enemy, that enemy is flanked by those characters. If this gets too powerful, I might nerf it; there are some higher-level feats that grant similar benefits (but usually with only two characters). | * **Dwarven Phalanx:** If three characters are adjacent to the same enemy, that enemy is flanked by those characters. If this gets too powerful, I might nerf it; there are some higher-level feats that grant similar benefits (but usually with only two characters). | ||
* **Disarm:** The Disarm action is pretty underpowered. I'm making the Disarming Flair (swashbuckler feat) baseline, which improves the effect of a Success to last until the end of your next turn, instead of the end of your turn. An affected creature can use the Interact action on their turn to adjust their grip and remove the effect. | * **Disarm:** The Disarm action is pretty underpowered. I'm making the Disarming Flair (swashbuckler feat) baseline, which improves the effect of a Success to last until the end of your next turn, instead of the end of your turn. An affected creature can use the Interact action on their turn to adjust their grip and remove the effect. | ||
- | * **Lore Advancement: | + | * **Lore Advancement: |
* **Rune of Sturdiness: | * **Rune of Sturdiness: | ||
* **Dragging a Grappled creature:** If you have a creature grabbed, you may Shove them any direction you choose, and Stride after them like normal. If the target is still within reach after the movement, they are still grabbed. | * **Dragging a Grappled creature:** If you have a creature grabbed, you may Shove them any direction you choose, and Stride after them like normal. If the target is still within reach after the movement, they are still grabbed. | ||
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**Disenchant (Inventor 4):** You can spend 10 minutes disenchanting a magic item of a max level equal to your level +2. The item is completely destroyed, and you get Reagents of a value equal to half the item's price. These reagents can be used to craft any magical item, though you still need the physical item you're crafting in order to make it; these reagents cannot create a physical object, only enchant one. You cannot disenchant a cursed, intelligent, | **Disenchant (Inventor 4):** You can spend 10 minutes disenchanting a magic item of a max level equal to your level +2. The item is completely destroyed, and you get Reagents of a value equal to half the item's price. These reagents can be used to craft any magical item, though you still need the physical item you're crafting in order to make it; these reagents cannot create a physical object, only enchant one. You cannot disenchant a cursed, intelligent, | ||
+ | |||
+ | **Three-Point Landing (Reaction): | ||
+ | Requirements: | ||
+ | If you fall and would have your fall damage reduced by Catfall, you can attempt to land on your feet. | ||
+ | Roll an Acrobatics check (usually with a Hard DC based on your level) | ||
+ | |||
+ | //Critical success:// You land on your feet, gain Panache, and can immediately Step. | ||
+ | |||
+ | // | ||
+ | |||
+ | // | ||
+ | |||
+ | //Critical Failure:// You fall prone, and your fall damage is not reduced by Catfall. | ||
+ |
homebrew/lost_expedition/houserules.1674682025.txt.gz · Last modified: 2023/01/25 21:27 by fred