homebrew:lost_expedition:creation
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homebrew:lost_expedition:creation [2022/09/12 05:24] – [Ancestry] fred | homebrew:lost_expedition:creation [2023/02/01 16:43] (current) – [Ability Scores] fred | ||
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===== Ability Scores ===== | ===== Ability Scores ===== | ||
- | Standard ability score boosts for Pathfinder 2nd Edition. | + | Standard ability score boosts for Pathfinder 2nd Edition. |
+ | Dwarves normally receive boosts to Constitution and Wisdom, one boost to any other score, and a flaw to Charisma. You could use the floating boost to buff Charisma, negating the penalty. | ||
+ | |||
+ | Instead of this system, you may use the Alternate Ancestry | ||
+ | |||
+ | The Alternate build works very well with any character who needs Charisma, or doesn' | ||
===== Ancestry ===== | ===== Ancestry ===== | ||
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Any standard Dwarf heritage from the books is allowed, but no Versatile heritages. | Any standard Dwarf heritage from the books is allowed, but no Versatile heritages. | ||
Ruinbound Dwarf is another option, described in House Rules. Ruinbound dwarves start with greater access to aberrant symbionts, which can grant strange powers and sometimes have strange drawbacks. | Ruinbound Dwarf is another option, described in House Rules. Ruinbound dwarves start with greater access to aberrant symbionts, which can grant strange powers and sometimes have strange drawbacks. | ||
- | No more than one character can take the Mark of Warding heritage (described in House Rules) | + | No more than one character can take the Mark of Warding heritage (described in Pathfinder' |
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* **Gunslinger** (called **Bolters** in this world): Since guns don't exist, this class is limited to Crossbows. Crossbows can use most (but not all) of the classes' | * **Gunslinger** (called **Bolters** in this world): Since guns don't exist, this class is limited to Crossbows. Crossbows can use most (but not all) of the classes' | ||
* **Inventor** (called **Artificer** in this world): A non-spellcasting crafting class dedicated to building fantastical inventions and upgrading gear. Since this is Eberron, all of their creations will be magical in nature instead of mechanical, but the class should function unchanged otherwise. They can build a special suit of armor, a construct companion, or an unusual magical weapon, all of which can be modified to suit the artificer' | * **Inventor** (called **Artificer** in this world): A non-spellcasting crafting class dedicated to building fantastical inventions and upgrading gear. Since this is Eberron, all of their creations will be magical in nature instead of mechanical, but the class should function unchanged otherwise. They can build a special suit of armor, a construct companion, or an unusual magical weapon, all of which can be modified to suit the artificer' | ||
+ | * **Thaumaturgist: | ||
+ | * **Psychic: | ||
+ | |||
+ | Below is a picture that describes some of the relative strengths, weaknesses, and level of complexity of each class: | ||
+ | |||
+ | {{: |
homebrew/lost_expedition/creation.1662960279.txt.gz · Last modified: 2022/09/12 05:24 by fred