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homebrew:lost_expedition:clans

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Dwarf Clans

Every Player Character will be a member (or at least a representative) of one of the twelve clans on the Iron Council. Well, eleven clans and House Kundarak; they do not have an official vote in Council matters, but they advise on some matters.

These clans differ in natural resources, exports, ties to outsiders, celebrated virtues, investment in the Realm Below, and attitudes towards symbionts.

The clans are described below:

Clan Doldarun The iron and silver mines in Doldarun's territory are among the richest in the world, and the dwarves of Clan Doldarun are some of the finest warriors among the Holds. They are the most determined to win the war against the Daelkyr rather than maintaining the stalemate. They value courage, honor, skill at arms, and resisting corruption. They draw a hard line against using and carrying symbionts or other fleshcrafted items.

Clan Droranath These fearless dwarves also value strength at arms, but are more willing to embrace the glory of battle. They fight often with the Jhorash'tar orcs, and contract out as mercenaries. They are one of the smallest and poorest clans, because they aren't great miners or traders. They make strong warriors and hunters. It is their tradition to take trophies from fallen foes, so they have no qualms about using symbiont weaponry.

Clan Kolkarun This clan is adept at diplomacy, and has strong ties to outsider nations like Aundair, Karrnath, Zilargo, and the Talenta Plains. They are adept sailers and traders, often ferrying the other clans' goods to trade with the wider world. They value diplomacy, flexibility, and pragmatism, though some see them as opportunistic and a little craven; there are many stories of clever Kolkarun dwarves tricking others into fighting their battles for them.

Clans Lanarak and Londurak In the tales of the Exile, Lanarak and Londurak are siblings. The clans today reflect that, as despite how similar they are, they're constantly feuding between each other. This rarely escalates to violence, but they are fiercely competitive and not above sabotaging the other. These clans are adept at brewing, farming, and fishing, and value common sense, stoicism, and hard work. Londurak has sealed all known passages into Sol Udar in their territory, but Lanarak tends gardens on the upper levels, giving them a slight edge in mushroom and red pudding production.

Clan Mroranon The largest and strongest of all the dwarf clans, they are said to descend from the line of the ancient king Mror of Sol Udar. Their capital, Krona Peak, is home to the Iron Council and the largest temple to Kol Korran in Khorvaire. Known for its iron and mithral mines, they have one of the strongest industrial bases and has strong ties to House Cannith (a great importer of Mroranon Steel). Clan Mroranon holds a place of leadership among the Iron Council; their leaders are good at uniting others to follow a common vision for the future, and making wise decisions for the good of all. They value charisma, leadership, and wisdom. They refuse to use symbionts themselves, but don't oppose their existence as much as Clan Doldarun does.

Clan Narathun Clan Narathun has perhaps the strongest magewrights, oracles, and wizards among the clans. Their gem mines make them well-known for their beautiful jewelry and magical items. Their Ebon Library is one of the finest schools of divination in Khorvaire. They assert that no knowledge should be forbidden, which sometimes leads Narathun dwarves down dark paths, like necromancy, fleshcrafting, and studying the dark knowledge of Khyber. They have embraced symbionts more than most other clans, but none of them can discount their superior knowledge of the Realm Below.

Clan Soldorak

homebrew/lost_expedition/clans.1654110988.txt.gz ยท Last modified: 2022/06/01 19:16 by fred

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