homebrew:lost_expedition:clans
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Every Player Character will be a member (or at least a representative) of one of the twelve clans on the Iron Council. Well, eleven clans and House Kundarak; they do not have an official vote in Council matters, but they advise on some matters. | Every Player Character will be a member (or at least a representative) of one of the twelve clans on the Iron Council. Well, eleven clans and House Kundarak; they do not have an official vote in Council matters, but they advise on some matters. | ||
+ | These clans differ in natural resources, exports, ties to outsiders, celebrated virtues, investment in the Realm Below, and attitudes towards symbionts. | ||
+ | The clans are described below: | ||
+ | |||
+ | **Clan Doldarun** | ||
+ | The iron and silver mines in Doldarun' | ||
+ | |||
+ | **Clan Droranath** | ||
+ | These fearless dwarves also value strength at arms, but are more willing to embrace the glory of battle. They fight often with the Jhorash' | ||
+ | |||
+ | **Clan Kolkarun** | ||
+ | This clan is adept at diplomacy, and has strong ties to outsider nations like Aundair, Karrnath, Zilargo, and the Talenta Plains. They are adept sailers and traders, often ferrying the other clans' goods to trade with the wider world. They value diplomacy, flexibility, | ||
+ | |||
+ | **Clans Lanarak and Londurak** | ||
+ | In the tales of the Exile, Lanarak and Londurak are siblings. The clans today reflect that, as despite how similar they are, they' | ||
+ | |||
+ | **Clan Mroranon** | ||
+ | The largest and strongest of all the dwarf clans, they are said to descend from the line of the ancient king Mror of Sol Udar. Their capital, Krona Peak, is home to the Iron Council and the largest temple to Kol Korran in Khorvaire. Known for its iron and mithral mines, they have one of the strongest industrial bases and has strong ties to House Cannith (a great importer of Mroranon Steel). Clan Mroranon holds a place of leadership among the Iron Council; their leaders are good at uniting others to follow a common vision for the future, and making wise decisions for the good of all. They value charisma, leadership, and wisdom. They refuse to use symbionts themselves, but don't oppose their existence as much as Clan Doldarun does. | ||
+ | |||
+ | **Clan Narathun** | ||
+ | Clan Narathun has perhaps the strongest magewrights, | ||
+ | |||
+ | **Clan Soldorak** | ||
+ | The wealthy gold and platinum mines in Clan Soldorak' | ||
+ | |||
+ | **Clan Soranath** | ||
+ | Despite being one of the smallest clans, the dwarves of Soranathhold are some of the finest craftsdwarves, | ||
+ | |||
+ | **Clans Toldorath and Tordannon** | ||
+ | Like Lanarak and Londurak, the mythical founders of these clans were siblings, but these two always got along. To this day, the clans are tightly knit, working well together to support and protect each other. They even share a capital city (Frosthaven) placed right in-between the holds' lands. While there are some copper and iron mines in the holds, the true strength of these clans lie in their herds of livestock and talents with healing. Even though the finest healers on the continent are now the halflings of House Jorasco, even they rely heavily on the medicinal herbs gathered by Toldorath and Tordannon. Both clans value loyalty, empathy, and generosity, and are always willing to help a friend in need. Consequently, | ||
+ | |||
+ | **House Kundarak** | ||
+ | Because of the dragonmarked houses' |
homebrew/lost_expedition/clans.1654096079.txt.gz · Last modified: 2022/06/01 15:07 by fred