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homebrew:inquisitorius:houserules:rule_changes

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homebrew:inquisitorius:houserules:rule_changes [2022/02/27 13:31] – [Skill Changes] teddyhomebrew:inquisitorius:houserules:rule_changes [2022/03/14 19:29] (current) – [Force Power Changes] teddy
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   * In each case, bonuses and abilities that only affect one skill still only affect those specific applications of a combined skill. For example, a feat that allows you reroll Swim checks would let you reroll Athletics checks made to swim, but not Athletics checks made to jump.   * In each case, bonuses and abilities that only affect one skill still only affect those specific applications of a combined skill. For example, a feat that allows you reroll Swim checks would let you reroll Athletics checks made to swim, but not Athletics checks made to jump.
 +  * Any class that had any one of the above skills as a class skill has its combined version as a class skill. For example, Scouts can select Acrobatics as a class skill, because Ride has been rolled into it.
  
 ===== Feat Changes ===== ===== Feat Changes =====
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   * **Drain Energy:** An active Lightsaber that is targeted by Drain Energy remains active, but it cannot be reactivated once it is turned off.   * **Drain Energy:** An active Lightsaber that is targeted by Drain Energy remains active, but it cannot be reactivated once it is turned off.
 +  * **Force Lightning:** Because it being a Dark Side power isn't a balancing factor anymore (plus it was maybe a little too good anyway), it's been reworked a bit, [[.:new_content:force_powers#Force Lightning [Alter, Dark Side]|as described here]].
   * **Force Storms:** Because there are two powers called Force Storm, the one from the Jedi Academy Training Manual has been renamed Force Tempest.   * **Force Storms:** Because there are two powers called Force Storm, the one from the Jedi Academy Training Manual has been renamed Force Tempest.
   * **Kinetic Combat:** Kinetic Combat works with thrown weapons (such as discblades) in addition to melee weapons.   * **Kinetic Combat:** Kinetic Combat works with thrown weapons (such as discblades) in addition to melee weapons.
homebrew/inquisitorius/houserules/rule_changes.1645968690.txt.gz · Last modified: 2022/02/27 13:31 by teddy

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