homebrew:inquisitorius:houserules:rule_changes
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| homebrew:inquisitorius:houserules:rule_changes [2022/02/27 13:27] – teddy | homebrew:inquisitorius:houserules:rule_changes [2022/03/14 19:29] (current) – [Force Power Changes] teddy | ||
|---|---|---|---|
| Line 18: | Line 18: | ||
| ===== Skill Changes ===== | ===== Skill Changes ===== | ||
| There are a few skills that just aren't useful enough to be worth taking, and so are combined to make them more attractive. | There are a few skills that just aren't useful enough to be worth taking, and so are combined to make them more attractive. | ||
| - | |||
| * Climb, Jump, and Swim are all combined into a single Athletics skill. | * Climb, Jump, and Swim are all combined into a single Athletics skill. | ||
| * Any class that has access to any one of Climb, Jump or Swim has access to Athletics. | * Any class that has access to any one of Climb, Jump or Swim has access to Athletics. | ||
| - | * Bonuses and abilities that only affect one skill still only affect those specific applications of the Athletics skill. For example, a feat that allows you reroll Swim checks would let you reroll Athletics checks made to swim, but not Athletics checks made to jump. | ||
| * Ride is not a skill; instead, Acrobatics is used for all purposes Ride would be used for. | * Ride is not a skill; instead, Acrobatics is used for all purposes Ride would be used for. | ||
| - | | + | |
| + | |||
| + | * In each case, bonuses and abilities that only affect one skill still only affect | ||
| + | * Any class that had any one of the above skills as a class skill has its combined version as a class skill. For example, Scouts can select | ||
| ===== Feat Changes ===== | ===== Feat Changes ===== | ||
| Line 73: | Line 73: | ||
| * **Drain Energy:** An active Lightsaber that is targeted by Drain Energy remains active, but it cannot be reactivated once it is turned off. | * **Drain Energy:** An active Lightsaber that is targeted by Drain Energy remains active, but it cannot be reactivated once it is turned off. | ||
| + | * **Force Lightning: | ||
| * **Force Storms:** Because there are two powers called Force Storm, the one from the Jedi Academy Training Manual has been renamed Force Tempest. | * **Force Storms:** Because there are two powers called Force Storm, the one from the Jedi Academy Training Manual has been renamed Force Tempest. | ||
| * **Kinetic Combat:** Kinetic Combat works with thrown weapons (such as discblades) in addition to melee weapons. | * **Kinetic Combat:** Kinetic Combat works with thrown weapons (such as discblades) in addition to melee weapons. | ||
homebrew/inquisitorius/houserules/rule_changes.1645968474.txt.gz · Last modified: 2022/02/27 13:27 by teddy