homebrew:inquisitorius:houserules:rule_changes
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homebrew:inquisitorius:houserules:rule_changes [2022/02/19 16:30] – [Expanded Descriptors] teddy | homebrew:inquisitorius:houserules:rule_changes [2022/03/14 19:29] (current) – [Force Power Changes] teddy | ||
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===== Skill Changes ===== | ===== Skill Changes ===== | ||
There are a few skills that just aren't useful enough to be worth taking, and so are combined to make them more attractive. | There are a few skills that just aren't useful enough to be worth taking, and so are combined to make them more attractive. | ||
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* Climb, Jump, and Swim are all combined into a single Athletics skill. | * Climb, Jump, and Swim are all combined into a single Athletics skill. | ||
* Any class that has access to any one of Climb, Jump or Swim has access to Athletics. | * Any class that has access to any one of Climb, Jump or Swim has access to Athletics. | ||
- | * Bonuses and abilities that only affect one skill still only affect those specific applications of the Athletics skill. For example, a feat that allows you reroll Swim checks would let you reroll Athletics checks made to swim, but not Athletics checks made to jump. | ||
* Ride is not a skill; instead, Acrobatics is used for all purposes Ride would be used for. | * Ride is not a skill; instead, Acrobatics is used for all purposes Ride would be used for. | ||
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+ | * In each case, bonuses and abilities that only affect one skill still only affect | ||
+ | * Any class that had any one of the above skills as a class skill has its combined version as a class skill. For example, Scouts can select | ||
===== Feat Changes ===== | ===== Feat Changes ===== | ||
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* **Drain Energy:** An active Lightsaber that is targeted by Drain Energy remains active, but it cannot be reactivated once it is turned off. | * **Drain Energy:** An active Lightsaber that is targeted by Drain Energy remains active, but it cannot be reactivated once it is turned off. | ||
+ | * **Force Lightning: | ||
* **Force Storms:** Because there are two powers called Force Storm, the one from the Jedi Academy Training Manual has been renamed Force Tempest. | * **Force Storms:** Because there are two powers called Force Storm, the one from the Jedi Academy Training Manual has been renamed Force Tempest. | ||
* **Kinetic Combat:** Kinetic Combat works with thrown weapons (such as discblades) in addition to melee weapons. | * **Kinetic Combat:** Kinetic Combat works with thrown weapons (such as discblades) in addition to melee weapons. | ||
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* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
- | * [[homebrew: | + | * [[.: |
* [[https:// | * [[https:// | ||
* [[https:// | * [[https:// | ||
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Not really a " | Not really a " | ||
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+ | ===== Destiny Changes ===== | ||
+ | |||
+ | A character may have no more than 3 Destiny Points at a time, and may only spend a maximum of 1 Destiny Point in a single encounter. | ||
===== A Note ===== | ===== A Note ===== |
homebrew/inquisitorius/houserules/rule_changes.1645288258.txt.gz · Last modified: 2022/02/19 16:30 by teddy