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        <title>The Favored Amateurs Wiki homebrew:inquisitorius:houserules</title>
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        <description>New Content

The following are some new classes, items, and the like that you have access to.

New Equipment

Melee Weapons
 LIGHTSABERS           COST    DAMAGE    STUN DMG    WEIGHT    TYPE               AVAILABILITY   Medium</description>
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        <title>New Rules</title>
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        <description>New Rules

The following are a few additional rules we&#039;re using. 

Leveling Up

Leveling up requires a full day of training, study, and/or meditation. Even if you get enough XP to advance a level, you won&#039;t actually advance until you take the time to study.</description>
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        <title>Rule Changes</title>
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        <description>Rule Changes

There are a few changes to the mechanics of the game, whether to make unattractive options more attractive, overpowered options less overpowering, or to make some of the existing mechanics fit the setting better.

Class Changes

We&#039;ll be playing with a few changes, mostly to make multiclassing less painful.</description>
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        <title>Rulings</title>
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        <description>Rulings

There are a few rules in the game that are a bit ambiguous or have gaps; these are my rulings on how they work.

Talents

Illusion

The Illusion talent has no maximum range, but requires line of sight. Illusions that leave your line of sight remain in existence, but cannot be concentrated on (see below). Note that the Illusion Bond talent grants you line of sight to a humanoid illusion at all times after it is made, making it a potent scouting tool.</description>
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        <title>Streamlining</title>
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        <description>Streamlining

The following are less &quot;rules&quot; and more ways I try to keep the game moving.

Let It Ride

In general, any skill checks rolled will last for the duration of a scene. If you roll a Stealth check to sneak into a castle, you won&#039;t need to roll again for each group of guards you pass; unless there&#039;s some drastic change in the situation, if you succeed, you won&#039;t need to roll Stealth again, and if you fail, you won&#039;t be able to roll Stealth again.</description>
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