Table of Contents

Items and Equipment

Every item of equipment your character owns reduces your maximum 💎 by one. A new character can begin play with up to two pieces of equipment, with basic equipment not counting against that limit.

Consumables do not reduce your maximum 💎, but instead require you to check a 💎 in order to use them. A new character begins play with three consumables, less one for every piece of equipment they have. (Do not count basic equipment.)

A character is limited to a maximum number of consumables equal to twice their total number of 💎.

Aspects

Every item is considered to have an aspect of its name, meaning you can invoke it (or have it compelled against you) whenever relevant. You can invoke weapons to aid attacks and armor to aid defense, as well as invoking the specific type for some circumstances - a sword might be invoked when cutting through heavy brush, and a bomb might be invoked when trying to make a loud noise.

In addition, some items have their own aspects that can serve as boons, drawbacks, or both.

Acquiring New Items

After character creation, characters must find new items, usually in treasure chests, but occasionally available for purchase. If a player wants to acquire a specific item, they can spend a fate point upon finding a treasure chest to declare that it has the new item they want, in addition to its original contents.

List of Items

Equipment

Generic Weapons

Specific Melee Weapons

Specific Ranged Weapons

Generic Armor and Shields

Specific Armor and Clothing

Specific Shields

Technological Items

Magic Items

Other

Consumables

Throwables

Ammunition

Other