Table of Contents

New Equipment

Melee Weapons

LIGHTSABERS COST DAMAGE STUN DMG WEIGHT TYPE AVAILABILITY
Medium
Lightsaber, Inquisitor 9,500 2d8/2d8 1.5 kg Energy and slashing Rare

Lightsaber, Inquisitor

The Inquisitor lightsaber, also known as a double-bladed spinning lightsaber, is a specially-designed lightsaber model used by the Inquisitorius, a group of dark side adepts who enforce the will of the Galactic Empire. It is capable of both single and double blades, and is capable of spinning in a circular motion when both blades are emitted.

With both blades ignited, an Inquisitor lightsaber is a double weapon. You can attack with both ends of the weapon as a full-round action, but both attack rolls take a -10 penalty (Although certain feats and talents can reduce these penalties). Unlike most double weapons, an Inquisitor lightsaber can be used in one hand - indeed, it must, and cannot be used two-handed. This does not grant extra attacks; however, it does mean that your other hand is free to be used for other things.

An Inquisitor lightsaber requires two special energy cells to operate (The cost of each is ten times the price of an ordinary Energy Cell, but it lasts almost indefinitely).

Ranged Weapons

EXOTIC WEAPONS COST DAMAGE STUN DMG WEIGHT TYPE AVAILABILITY
Medium
Energy Bow 1,000 2d6 1.5 kg Energy and piercing Rare

Energy Bow

An energy bow is a type of bow whose string and arrows are made of energy rather than a solid material. The string is as dangerous to the touch as the arrows are; only a protective fingerguard near the center allows it to be drawn at all.

Like a traditional bow, the wielder's Strength modifier applies to damage dealt with an energy bow. An energy bow creates its own arrows as it is drawn, requiring a specialized power pack to do so (the cost of which is twice the price of an ordinary energy cell). After 50 shots, the power pack must be replaced.

Energy bows are treated as Simple Weapons for the purposes of determining range.