A subtle manipulator and spy
You get an extra downtime activity to acquire assets or reduce heat.
Your connections give you a continuous stream of material and people that you can use to smooth things over after your escapades.
You may use an Acquire Asset to get a cover ID that grants you insider access with one faction. You gain +1 effect level on this roll.
Like all Acquire Asset downtime actions, the cover ID only lasts for one caper. The level of access you gain is based on the tier of the other faction, as well as the Acquire Asset roll; a roll equal to or higher than the enemy faction's tier can give you near complete access to a hideout or well-guarded site, whereas too low of a roll might only get you through the front gates.
At the end of each downtime phase, you earn +2 stash.
You have a small stipend provided by a mysterious benefactor or side job. How are you getting all this extra coin? Since this money comes at the end of downtime, after all downtime actions are resolved, you can’t remove it from your stash and spend it on extra activities until your next downtime phase.
When you use a disguise or other form of covert misdirection, you get +1d to rolls to confuse or deflect suspicion. When you throw off your disguise, the resulting surprise gives you the initiative in the situation.
This ability gives you the chance to more easily get out of trouble if a covert operation goes haywire. Also, don’t forget your fine disguise kit item, which boosts the effect of your covert deception methods.
During downtime, you get +1 result level when you acquire an asset or reduce heat.
Your array of underworld connections can be leveraged to loan assets, pressure a vendor to give you a better deal, intimidate witnesses, etc.
You can always tell when someone is lying to you.
This ability works in all situations without restriction. It is very powerful, but also a bit of a curse. You see though every lie, even the kind ones. Obviously, this doesn't tell you what the truth is.
You may expend your special armor to resist a consequence from suspicion or persuasion. When you resist with Insight, gain +1d.
When you use this ability, tick the special armor box on your playbook sheet. If you “resist a consequence” of the appropriate type, you avoid it completely. Folks doubting your lies, stories, cover, etc., all count for the purpose of suspicion or persuasion. Your special armor is restored at the beginning of downtime.
When you Sway someone, you may spend 1 Stress to cause them to forget that it's happened until their next interaction with you. You can also use this ability when casting an enchantment spell to make it so the target doesn't know they were enchanted until they next interact with you.
The victim’s memory “glosses over” the missing time, so it’s not suspicious that they’ve forgotten something. When you next interact with the victim, they remember everything clearly, including the strange effect of this ability.
When you push yourself or spend an Action Point while speaking, hostilities and danger pause while you're talking.
You still gain the normal benefits for whatever roll you need to make to explain yourself, likely Consort, Sway, or Command.
When you take an Acquire Asset downtime action, you may roll Consort instead of your Tier if it's higher, otherwise you gain +1d.
You may use your Tier+1d, or your Consort rating, whichever is higher.
Whenever you spend a downtime action to acquire an asset, you also gain +1 tick in a long-term project.
You gain 1 tick in any long-term project it makes sense for you to assist with.
Fine glamerweave clothes & Jewelry (0 load): An outfit that appears to be of such fine make as to pass you off as a wealthy noble. Glamerweave has subtle magical enchantments that make it so that the colors shift slightly, lending it a striking and beautiful appearance. If you're carrying this item as a second outfit to change into, it counts as 2 load.
Fine disguise kit: (1 load): A theatrical make-up kit equipped with an impressive array of expert appliances to fool the eye. The fine quality of this kit may increase the effect of your deceptive actions when you use it.
Fine cover identity (0 load): Paperwork, planted stories and rumors, and false relationships sufficient to pass as a different person. You've only got the one fake identity, so if it gets too much heat, you might need to spend time and money coming up with another one.
Fine loaded dice, trick cards (0 load): Gambling accouterments subtly altered to favor particular outcomes. The fine quality of this kit may increase the effect of your deceptive actions when you use it.
A cane-sword (1 load): A slim sword and its sheath, disguised as a noble's cane. The disguise will fool a cursory inspection.